/** * QuickUML; A simple UML tool that demonstrates one use of the Java Diagram Package Copyright (C) 2001 Eric Crahen <crahen@cse.buffalo.edu> This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */ package uml.ui; import java.awt.Dimension; import java.awt.Graphics; import javax.swing.plaf.basic.BasicArrowButton; /** * @class FlatArrowButton * * @date 08-20-2001 * @author Eric Crahen * @version 1.0 * * This is a flat-style arrow button. * * TODO: Update to make a custom UI component for this */ public class FlatArrowButton extends BasicArrowButton { public FlatArrowButton(int orientation) { super(orientation); } public Dimension getPreferredSize() { return new Dimension(8, 8); } public void paint(Graphics g) { int w, h, size; w = getSize().width; h = getSize().height; // If there's no room to draw arrow, bail if(h >= 5 && w >= 5) { // Draw the arrow size = Math.min((h - 4) / 3, (w - 4) / 3); size = Math.max(size, 4); paintTriangle(g, (w - size) / 2, (h - size) / 2, size, direction, isEnabled()); } } }