/**
*
QuickUML; A simple UML tool that demonstrates one use of the
Java Diagram Package
Copyright (C) 2001 Eric Crahen <crahen@cse.buffalo.edu>
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
package uml.ui;
import java.awt.Dimension;
import java.awt.Graphics;
import javax.swing.plaf.basic.BasicArrowButton;
/**
* @class FlatArrowButton
*
* @date 08-20-2001
* @author Eric Crahen
* @version 1.0
*
* This is a flat-style arrow button.
*
* TODO: Update to make a custom UI component for this
*/
public class FlatArrowButton extends BasicArrowButton {
public FlatArrowButton(int orientation) {
super(orientation);
}
public Dimension getPreferredSize() {
return new Dimension(8, 8);
}
public void paint(Graphics g) {
int w, h, size;
w = getSize().width;
h = getSize().height;
// If there's no room to draw arrow, bail
if(h >= 5 && w >= 5) {
// Draw the arrow
size = Math.min((h - 4) / 3, (w - 4) / 3);
size = Math.max(size, 4);
paintTriangle(g, (w - size) / 2, (h - size) / 2, size, direction, isEnabled());
}
}
}